Sims 2 Databases Database
(Alright it's an index, I just had to)
Made it for myself, I might as well share. If there's something I've missed please let me know.
CC:
- Sims 2 Object Default Database.
- Sims 2 Default Database [CAS].
- Sims 2 Hair Database.
- Sims 2 CC: Afro Hairstyles.
- Shoes Database.
- Sims 2 EA Store Items 2016.
- Stories to Sims 2 Conversion Database. [DW Backup].
- Sims 2 Functional Finds [Sorted by function].
- Resource list: Clutter and decorative items [massive index at GoS].
- SkyBox/Horizons/Skylines Database.
- TS1 to TS2 Conversion/Recreation Database.
- TS3 to TS2 Conversion Database [DW Backup].
- Sims 4t2 CAS Conversion Archive [EA].
- Custom Clothing Conversion Database [Custom - ts4 only?].
- Sims 4t2 Build/Buy Conversion Database [EA].
- 4t2 CC Database Build & Buy [Custom].
- The Sims spin-off games to the PC TS2 [&3+4].
- TSM-to-TS2 Conversion Database [DW Backup].
- Grunge Masterlist Project 2025.
CC Archives:
- Sims Cave.
- Sims Graveyard.
- Liquid Sims - Community Archives.
- Sim Archive Project, at The Internet Archive.
- The Booty, at PSMBD.
- Sims 2 Packrat, on Tumblr [Watch out for the recent SFS Hacking problem].
- Ekrubynaffit (a.k.a bestbuild4sims) has re-uploaded a lot of archives of defunct creators. Albums with DL on her pinterest. Mainly build and buy mode, thanks a lot!
Resources:
- CEP-Extras List, Huge Lunatic @ Sims 2 Artists.
- Several Lists of Maxis Resources for Modding, under Notes. Pick'n'Mix Mods, own website.
- Sims 2 Painting Sizes Database.
- The Sims 2 Tutorials Database.
- Sims 2 GUID Database Revival (Yes I'm shamelessly promoting it).
Update: added EA ts2 store items, Painting sizes db, Tutorials db.
Update 2: GUID db Revival.
Update 3: believe it or not, there's more - Shoes db, Sims 2. Functional Finds [sorted by function] by @sims2functionalfinds.
Update 4: Resource list: Clutter and decorative items, at @gardenofshadowssims.
Update 5: added archives section.
Update 6: added @ekrubynaffit's Pinterest Archive.
Update 7: Fixed TSM link, added Stories db, Afro Hairstyles db by @letomills, SkyBox/Horizons/Skylines Database by @simmergetic, Grunge Masterlist Project 2025 by @pixeldolly, and DW backup links (Everything that's exclusively on Tumblr/LJ should be backed somewhere else).
Another thing I made for myself and might as well share. Definitions have links for wiki.
If I made any errors feel free to let me know.
Further Reading:
Texture Mapping – Wikipedia.
Materials in general – Unity Manual.
In SimPE – PixelHate's Guide to Material Definitions [TXMT].
Definitions:
Material Type: StandardMaterial [stdMat].
alphaRefValue – (I forgot)
deprecatedStdMatInvDiffuseCoeffMultiplier (idk)
reflectivity
stdMatAlphaBlendMode – Alpha Layer = Responsible for Transparency.
stdMatAlphaMultiplier
stdMatAlphaRefValue – Reflection?
stdMatAlphaTestEnabled
stdMatBaseTextureAddressingU – Base Texture = The Main Texture.
stdMatBaseTextureAddressingV
stdMatBaseTextureAlphaReplicate
stdMatBaseTextureEnabled
stdMatBaseTextureName
stdMatCullMode – Backface Culling Mode.
stdMatDiffCoef">0.8,0.8,0.8< - Diffuse Reflection – Coefficient [pretty sure].
stdMatEmissiveCoef">1.00000,1.00000,1.00000< - Emissivity Coefficient.
stdMatEnvCubeBlurFactor">0.000000< - Environment Cube Map Definitions.
stdMatEnvCubeCoef">0,0,0<
stdMatEnvCubeLockedToCamera>0<
stdMatEnvCubeMode>none<
stdMatEnvCubeTextureName
stdMatFillMode>solid<
stdMatLayer>0<
stdMatLightingEnabled">1<
stdMatMinLightRangeHint">4<
stdMatNormalMapTextureEnabled – Normal/Bump Map Settings.
stdMatNormalMapTextureAddressingU
stdMatNormalMapTextureAddressingV
stdMatNormalMapTextureName
stdMatSpecCoef">0.53,0.53,0.53< - Spectral Reflection & Specular Map Settings.
stdMatSpecMaskTextureEnabled
stdMatSpecMaskTextureName
stdMatSpecPower">1e+002<
(Not in SimPE - Albedo Map - If i'm not mistaken)
stdMatTextureCoordAnimMode">none<
stdMatTextureCoordAnimNumTiles">1.000000,1.000000<
stdMatTextureCoordTfAnimOrigin">0.500000,0.500000<
stdMatTextureCoordTfAnimRotSpeed">0.000000<
stdMatTextureCoordTfAnimRotStartEnd">0.000000,1.000000<
stdMatTextureCoordTfAnimRotWaveform">triangular<
stdMatTextureCoordTfAnimScaleSpeed">0.000000<
stdMatTextureCoordTfAnimScaleStartEnd">0.000000,1.000000<
stdMatTextureCoordTfAnimScaleWaveform">triangular<
stdMatTextureCoordTfAnimTransEnd">0.000000,0.000000<
stdMatTextureCoordTfAnimTransSpeed">0.000000<
stdMatTextureCoordTfAnimTransStart">0.000000,0.000000<
stdMatTextureCoordTfAnimTransWaveform">triangular<
stdMatTextureCoordTileAnimSpeed">0.000000<
stdMatUntexturedDiffAlpha">1<
This post will be updated if I'll find anymore interesting things on the subject (well, interesting to me at least).
- Back to Geography with this one; I've seen in several places people saying they don't like/understand UV Mapping or unwrapping. Well, I love mapping and had this video by Vox saved. It's short, light, and explains very clearly how projections work, it helped me catch up on the issue. Unwrapping from what I understand, is basically the first part in the video where the guy is fighting the globe.
- This Blender manual has a good demonstration of projections & their effect on textures, here are a couple:
Starting this blog with something useful, I hope. [imported from Tumblr, will be updated here].
Sooo this is going to be a long comprehensive list. I got back to this game after a long time and with a different computer, with a dedicated graphics card, hurray! It made me want to return to making things, so while gathering back all the necessary stuff, I’ve complied this list. It might be It is updated as I go along, but these are the main things I use. Maybe one day I’ll even finish something.
So here are my go-to resources & tutorials; I’m posting it here for safekeeping, and hopefully others will find it helpful.
Everything that’s listed is here free.
So many wonderful things for free, under the cut.